God of War III Review


God of War III is Sony’s flagship action game series and promises an immersive, thrilling gameplay experience. Ex-Spartan warrior Kratos returns in this four-times larger universe to exact revenge against Greek mythology’s darkest creatures using wrist-mounted chain blades and daredevil acrobatics.

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He and Atreus then journey to various realms from Norse legend. There, they encounter Brok and Sindri of Dwarven origin, as well as Jormungandr – the World Serpent.


God of War III was first released on PlayStation 3 10 years ago. While it contained all the expected elements from video game sequels–more bad guys, better weapons, and gradually improving visuals–its story didn’t particularly impress us. Kratos’ quest against demigods and Titans may have been engaging at first but was quickly overshadowed by all of its other characters and objectives on screen simultaneously.

Kratos was driven to destroy Olympus by both grief and rage despite his pledge to Ares, reaching new levels during his battle with Herakles; before killing Herakles, he is taunted by Hermes and Orkos, who plead with him not to kill Herakles when his attempts fail, he becomes so furious he murders two Furies children that assist Ares with running Mount Olympus.

As Kratos hunts down and kills every god he sees, you catch glimpses of innocent people doomed to die alongside them. His attack against Poseidon caused ocean waters to bleed while his death brought darkness – this all points towards him being out of control yet still killing gods and innocent people who come with them.

God of War III takes place in a fictional universe inspired by Norse and Greek mythology, with particular attention paid to Olympian gods, AEsir and Vanir gods, along with various characters from both mythologies. At the same time, it features traditional figures from these mythologies, such as the Olympian gods or Vanir gods, as well as some original ones. The game features some conventional statistics as well as original ones from these mythologies, such as Kratos (the protagonist) using an axe instead of blades in combat, making the battle more considered and tactical instead of just mowing down enemy hordes quickly. In addition to his axe use, Kratos can use other environmental attacks such as throwing objects or even using his environment itself as a weapon.


God of War III is an exquisite-looking game. Its graphic fidelity stands head and shoulders above any recent title on any platform, and this PlayStation 5 edition truly pushes the envelope in terms of visual fidelity and dynamic lighting effects. From character models, textures, and emotional lighting effects – God of War III stands as one of the most visually striking games ever released, thanks to the Sony Santa Monica team’s tireless work in developing it.

God of War III features incredible graphics, but what truly sets it apart from its predecessor is its character animations. Kratos and his weapons move more naturally than ever before, and hit detection is highly reliable. Additionally, God of War III offers an extensive arsenal of weapon combinations that give Kratos plenty of flexibility when engaging in battle; however, some repetitive animations may become tiresome over time.

God of War III marks a departure from previous games by employing a fully physics-based animation system. This allows characters to interact organically with both their environment and each other while adding scale that was lacking from earlier titles. Furthermore, this system also creates clothing and armor for characters, which gives them more realistic appearances compared to earlier releases, as well as features an advanced hair rendering system providing practical strands of hair in real time.

God of War III brings another new feature with its ability to customize frame rate and resolution settings, giving players control of how they want to experience the game while reducing CPU load on PS5. Furthermore, four graphical profiles can be quickly switched between; one prioritizes resolution while others favor performance.

God of War III stands out visually with its use of motion blur. While most games use it only on one side (usually camera or object-related), God of War III employs it on both camera and object-level for an impressive cinematic effect that most gamers may overlook.


God of War 3’s soundtrack is an impressive orchestral affair. It features many familiar composers from previous games as well as some newcomers; its central theme embodies Kratos’ journey into Norse mythology beautifully, with choirs and drums adding depth.

The soundtrack of Battleborn is equally compelling, scoring each cinematic moment to match its purpose and providing subtle commentary on conflicts, subtext, and narrative themes without drawing too much attention to itself. Some songs may even allow gamers with keen ears to pick out musical clues in scenes they missed on first viewing.

As one of the significant differences between this game and its predecessor is its change in setting, composer Bear McCreary made sure his compositions reflected it accordingly. He decided to adapt some old themes from the Greek trilogy for use in a Norse setting while emphasizing Kratos’ role as warrior-god.

As well as its central theme, the soundtrack includes songs like Brothers of Blood, which plays during Kratos’s fight with Zeus, and Rage of Sparta, which plays whenever any god dies or threatens an apocalyptic end for mankind. Other songs, such as the eerie melodies of The Healing or the droning strings of The Great Destroyer, add unnerve to gameplay and set an unnerving atmosphere in-game.

Noteworthy features of the soundtrack include its use of ethnic instrumentation to create an authentic soundscape, recorded across locations like Los Angeles, London, and Iceland – an effort which McCreary considers an international team effort and thanks all musicians, translators, music historians, and consultants involved in making possible. As a result of all their efforts, a stunning and memorable orchestral score was produced that perfectly complements the god of War 3’s brutal action!


As soon as God of War III hit shelves, many fans were skeptical about any further chapter for Spartan hero Kratos’ storyline. After all, he had already caused havoc for three games and made brief appearances in other titles, yet his Nordic-set avatar looked different, suggesting there might still be room for redemption within him.

God of War 3 features more extensive and better gameplay than ever before, featuring breathtaking set pieces with more “holy crap!” moments than any previous title. The action is more fluid, and the graphics are stunning.

Kratos now uses an impressive magical battle axe instead of his trademark double-chained blades, providing him with a new way to combat. The weapon feels responsive and extends out from his arm; using it necessitates adopting an entirely different strategy in combat as Kratos must constantly assess his range and power of attacks as he adjusts accordingly repositions himself during battles while the camera shifts frequently for dramatic effect, sometimes shrinking Kratos down to mere pixels onscreen!

As is typical for these games, the combat is both brutal and memorable but also extremely smart, offering many moments that test both your intellect and rage. When an enemy water horse burrows into Gaia’s forearm, Kratos can climb her sides and monkey bar under her to tackle its tentacles with Kratos grabbing and throwing his fists – it’s genuinely brilliant stuff.

Notable elements include the introduction of a Photo Mode that allows players to capture moments on-screen and adjust lighting effects before sharing them with other players.

God of War 3 is an essential play, whether you’re familiar with its predecessors or newcomers alike. A perfect ending to an exceptional trilogy and Kratos’ final stand-in on PS4, God of War 3 offers an ideal farewell.